City: Fort Harley

Fort Harley

Fort Harley
Example Sylvin architecture.
StateSylvan
ProvenceWowoufada Kingdom
Sub ProvenceSagemarsh Dutchy
RegionDèci-ripíetîyê Woodlands
Founded1348
Community LeaderLord Ffion Thrasher
Area22 km2 (8 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5312 m (17427 ft)
Average Yearly Precipitation85 cm/y (33 in/y)
Population5256
Population Density238 people per km2 (657 people per mi2)
Town AuraSummoning
Naming
Native nameFort Harley
Pronunciation/ˈhɑrli/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fort Harley (/ˈhɑrli/ [Translation Unavailable]) is a subtropical City located in Sagemarsh Dutchy, Wowoufada Kingdom, within the Sylvan.

The name Fort Harley is derived from the Sylvin language, as Fort Harley was founded by Olwen Dobbs, who was culturaly Sylvin.

Climate

Fort Harley has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 11°C (51°F). Fort Harley receives an average of 85 cm/y (33 in/y) of precipitation, most of which comes in the form of rain during the spring. Fort Harley covers an area of nearly 22 km2 (8 mi2), and an average elevation of 5312 m (17427 ft) above sea level.

Overview

Fort Harley was founded durring the early 14th century in fall of the year 1348, by Olwen Dobbs. The establishment of Fort Harley suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fort Harley was built using the conventions of Sylvin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fort Harley is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fort Harley is buildings are arranged arround a network of restrictive split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Fort Harley's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Fort Harley's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Fort Harley gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Fort Harley makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Fort Harley has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fort Harley has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fort Harley. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fort Harley's parks.

Fort Harley has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fort Harley.

Fort Harley has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fort Harley has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fort Harley has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fort Harley has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fort Harley has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Harley has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fort Harley has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fort Harley's public wards, blessings, and other arcane systems.

Fort Harley possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fort Harley has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fort Harley's natural decorations nor waterways.

Fort Harley has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fort Harley has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fort Harley has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fort Harley's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Fort Harley all of the cats speak in a dead language.

The Weedwhip near Fort Harley are known to be almost tame, such that they can be put to domestic use.

Fort Harley's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Invocation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 15
  • Farm Laborer: 32
  • Hunters: 18
  • Milk Maids: 15
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 14
    • Farmland: 21391 m2
    • Cattle and Similar Creatures: 1314
    • Poultry: 15768
    • Swine: 1051
    • Sheep: 52
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 525

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 18
  • Carpenters: 16
  • Clothmakers: 15
  • Coach and Harness Makers: 5
  • Coopers: 12
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 28
  • Furriers: 3
  • Glassworkers: 16
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 7
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 15
  • Tailors: 38
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 8
  • Butchers: 12
  • Chandlers: 13
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 19
  • Spice Merchants: 6
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 25
  • Barbers: 22
  • Coachmen: 7
  • Cooks: 21
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 14
  • Housekeepers: 14
  • Housemaids: 30
  • House Stewards: 15
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 15
  • Restaurateur: 21
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 13
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 12
  • Miners: 12
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 16
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 21
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 7
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 14
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 52
  • Monks, Monastic: 15
  • Monks, Civic: 15
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 22
  • Rangers: 7
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 17

Cottage Industries

  • Brewers: 16
  • Comfort Services: 21
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 19
  • Needleworkers: 15
  • Potters: 8
  • Preserve Makers: 16
  • Quilters: 7
  • Seamsters: 25
  • Spinners: 13
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 18

Produce Industries

  • Butter Churners: 16
  • Canners: 15
  • Cheesmakers: 16
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 12

1905 of Fort Harley's population work within a Foundational Occupation.

2931 of Fort Harley's population do not work in a formal occupation, but do contribute to the local economy. 420 (8%) are noncontributers.

Points of Interest

Fort Harley is accessed from a nearby river via an intricate series of locks.

POI

History

The the a suit of Chain mail armor of Truename Magic, an a suit of Chain mail armor imbued with potent amounts of Truename Magic energies was created in Fort Harley by in time immemorial, reportedly some time during the early 2nd century.

History